Jun 13, 2024 18:06:00 GMT
Post by Admin on Jun 13, 2024 18:06:00 GMT
▸ TECHNIQUE CATALOGUE ◂
This is a catalogue of different techniques used and created by the members of this RPG or they are specifically master-taught and listed here. This is basically an overall example of how techniques should look, in case you're looking for inspiration!
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Player Techniques
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Offensive Techniques
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[OT1] Bang! Bang!
Fujin uses his hands to form two finger guns like most children often do while pretending to hold guns. Then he condenses his ki into two small red bullets that have the same size and shape as a bullet meant for a regular 9mm pistol. The Ki bullets are then fired from his fingers as if they were real bullets being fired from a gun(Fujin will occasionally say Bang Bang while doing this to mimic the sound of a gun too). Because the Ki bullets are so small, they travel at remarkable speeds and can be hard to see from a distance. Then once they makes contact with something, the bullets will instantly explode a and cause
[OT1] Beam Launch
Yurina performs a bright green colored energy wave with one hand, left or right.
[OT1] Beat Down
Fujin uses his Jeet Kune Do training to perform a flurry of fast and smooth attacks. The philosophy of Jeet Kune Do is to be adaptable like water, and this philosophy is evident in his movements because they flow together effortlessly and seem to constantly change to adapt to new circumstances and opponents.
[OT1] Bicycle Kick Combo
Hifumi takes a leap towards the opponent and does several kick's towards their upper body or face depending on their Height.
[OT1] Clothesline
Hifumi rushes at an opponent with his arm outstretched to the side and then slamming it into their throat when he reaches them, knocking them on their back.
[OT1] Cosmic Wave
Caldo brings his right hand back while gathering energy in the palm, immediately joins it with his left hand cupped and thrusts his hands forward with his hands spread side to side while unleashing a wave of turquoise-colored energy that looks like it's wrapped in silver-colored twinkling energy.
[OT1] Devil Fist
Asuka's hand glows an eerie black color showing that it's been enhanced by his KI before Slamming the empowered fist into his opponent.
[OT1] Drill Punch
Hifumi twists his fist left to right at a high speed before slamming it into the opponent, those who get hit by it say it's like getting hit by a drill.
[OT1] Elbow Jabs
Yurina first launches her elbow to her opponent's stomach, then under their chin with enough force to send them flying up into the sky. Finally, she flies above them and slams her elbow to their chest, sending them down to the ground.
[OT1] Energy Attack
Caldo summons energy to whatever body part that he's about to attack with and it forms a turquoise aura around it as he creates an explosive physical attack, infused with ki for extra damage.
[OT1] Energy Technique Gun Shot
Anastasia gathers her ki in her fist and shoots it at her enemy like a gunshot.
[OT1] Evil Eyes
Asuka gathers ki in his eyes before shooting two thin beams of ki, one beam out of each of his eyes.
[OT1] Eye Laser(s)
Caldo can use release an energy attack out of either one or both eyes to attack a target almost instantly, causing them to suffer a good deal of damage.
[OT1]Force Cannon
Force Cannon is a technique where X uses her ki to create shockwaves that can not just strike at the opponent, but also knock them back to create space between her and her opponent. This is usually done by thrusting either palm forward to launch an enormous force large enough to inflict damage.
[OT1] Grand Slam
Yurina grabs her opponents limbs, usually either both arms or legs, or one of each, and begins to slam them on the around repeatedly. Once she's done, she slings her opponent forward with as much force as possible to send them flying.
[ST1] Heat Detection
This technique allows X to sense heat signatures, including Perfect Machine androids. Mechanical androids are the only ones that can bypass this technique.
[OT1] Icicle Barrage
Bree forms a bunch of sharp icicles in a group and rains them down upon her opponent. This technique can have a large enough spread to hit multiple targets, dividing the damage evenly between them. Typically used to suppress them.
[B1OT1] Ice Spear
Bree creates a large spear of Ice in the air and launches it towards her opponent, if it connects with it's full potential, it will cause bleed damage.
[OT1][Physical] Karate Strikes
Maki has been formally trained in the arts of Karate and Kata from a young age. He is capable of delivering swift and powerful strikes thanks to this martial arts form.
[H1OT1] Ki Beam
A simple beam of energy usually shot from his hand but Hammer has also learned how to aim with his feet
[OT1] Ki Enhanced Choke Slam
Asuka grabs his opponent by their throat with his hand's strength enhanced with KI before powerfully slamming their body into the ground.
[OT1] Majin Buster
A highly condensed sphere of magical energy with a sickly purple color. It explodes on contact, leaving a silhouette of Didi's face mocking the opponent behind like a firework.
[OT1] Megastar Buster
Using ki gathered and charged into his hand Scallio will unleash a concertinaed beam of energy.
[OT1] Physical Technique
Martial Combat: Anastasia unleashes a flurry of blows that maximizes power while minimizing wasted movement.
[OT1] Nova Cannon
Athren forms an orange energy sphere in his right hand and throws it at his opponent with everything he's got!
[OT1] Nova Punch
Athren infuses his right fist with Ki and unleashes it into his opponent with a devastating punch!
[OT][Physical] Offensive Grapple
With his training in Mauy Thai, Maki is capable of dealing powerful blows and throws while grappling opponents. He is capable of landing knees to the stomach or head, and turning his opponents weight against them.
[OT1] Oozaru Fist
Scallio digs deep and taps into the spirit of the mighty Oozaru to deliver a powerful haymaker.
[OT1] Phoenix Eraser
Gathering dark energy at her fist, Zerori rushed forward to deliver a powerful, electrifying blow to her opponent.
[OT1] Really Hard Punches
Kassava has no formal training aside from a bit of sparring with his father, but he was able to manipulate his ki at a young age. He is able to deal devastating blows by infusing his punches with ki.
[P1OT1] Spirit Bang
X brings out both hands in front of her and folds them together into a gunlike shape with her index and middle fingers out and thumbs extended. A small bright yellow sphere of ki levitates across her fingers. She then presses her fingers down as the sphere is launched and turned into a thin beam that can easily pierce through flesh, rocks, and even metal if the attack itself is done at a higher power.
[OT1] Split Storm
X creates a large sphere of ki and launches it at her opponent. While launched, the sphere breaks into 20 smaller spheres that would crash into her opponent.
[OT1] Suplex
A grapple technique where Hifumi grabs his opponent by the waist and bend his back backwards lifting them up and slamming them into a ground, but they have to be at a similar size to do so, he ain't about to suplex no giant's!
[OT1] Tantrum Skewer
Launched through the air with terrifying speed and force, this enormous spear-like pillar composed of blocks is deceptively powerful despite it's childish appearance.
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Defensive Techniques
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[DT1] Brace
Because of the Saiyan in him, Kassava is much more durable than the normal human, and is able to stay quite solid when being attacked, holding a strong guard.
[DT1][Physical] Defensive Grapple
Thanks to some judo training Maki picked up at the local MMA gym, he can quickly turn his blocks into strangleholds and throw attempts. Dominating the melee is his specialty.
[DT1] Disassembly
Converting his body into cubes, Didi dodges an incoming attack and teleports a short distance away from his original location.
[DT1] Dodge
Kassava has always had faster than average reflexes, and is quite shifty, allowing him to instinctively dodge oncoming threats.
[DT1] Frost Wall
Bree freezes the moisture in the air and creates a defensive wall. It's capable of taking some of the hardest hits!
[DT1] Ice Beam
Bree extends a hand and blasts the target with beam of ice, though no damage occurs the intent is to freeze an opponent in place. 33% = 1 turn. If any 'damage' is negated but the techniques hits skin, the opponent can simply break the ice.
[DT1] Immovable Object
Anastasia is fiercely tough and stubborn. She is able to defend against attacks that would fell other warriors. Anastasia can block incoming attacks up to 33% of her PL.
[DT1] Ki Barrier
The ability to use your Ki aura as a shield against energy attacks, how much damage is blocked is dependent on the tier.
[DT1] Safe Haven
Yurina creates an energy barrier that protects her and anyone inside it from melee and energy attacks.
[DT1] Shadow Wall
Producing a wall of dark red and black energy, Zerori reduces the damage of attacks coming at her - potentially nullifying it, if she's strong enough!
[DT1] Warrior's Bastion
A defensive application of Ki. When performed a protective barrier of orange ki is erected around Scallio's body.
[DT1] X-Guard
Hifumi Places both arms in front of himself in an x-formation and hides his face behind his arms, and braces his body, to reduce the damage he takes.
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Support Techniques
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[ST1] After-Image strike
Fujin moves around at a high speed, which allows him to create a maximum of 3 after images of himself to confuse his enemy and create openings in their defense.
[ST1] Animal Empathy
Due to his training and surroundings, he is able to have a strong sense of what wild animals are feeling.
[ST1] Cooking Basic's
Hifumi often helped out in the Kitchen with his Mother when he was younger, thanks to that he has some basic cooking skills.
[ST1] Flight
The ability to use one's energy to fly, whether organic or not.
[ST1] Frozen Aura
At the cost of 50% of her Elemental powers, Bree's capable of freezing water in the area in a large enough radius to have her body recognize that she's in her Element, this in turn activated her Elemental Powers racial. This water has to be a lake or a portion of the ocean. Pools wouldn't suffice.
[ST1] High Jump
Due to his natural strength, Kassava has developed an extremely high jumping height.
[ST1] Illusions
Fujin uses the demon magic he learnt from his mother to cast subtle illusions to trick and confuse his opponent. They may look, sound and smell realistic but the illusions cannot trick a person’s sense of touch or their Ki sense ( the Illusions also only last one turn and affect one person.)
[ST1] Keen Senses
Zerori is able to sense the energy or magical prowess of others, unless they are suppressed or lack a signature of energy.
[ST1] Ki Control
Anastasia can control her ki to raise and lower it as needed. This allows her to hide from others with ki sense to some degree or power up to her max power level. This does not allow her to make herself stronger than she actually is.
[ST1] Ki Sense
The ability to detect other energy signatures, within a small radius.
[ST1] Ki Suppression
The ability to hide your actual Power Level by essentially "powering down".
[ST1] Magic Materialization
At a young age, before her mother disappeared, Zerori learned 'magic tricks' which she would later learn was a form a magic she was innately capable of. Using this technique, Zerori has combined her ability to summon her 'junk inventions' as well as other various items she's stored away for later use. She is only capable of creating items she understands the concept of - otherwise, the quality and duration of it's existence when summoned is weak or not long to last.
[ST1] Shadow Claws
Using her Dark Magic, Zerori is able to produce a extra pair of 'arms' in the form of shadow talon-like claws that can be used as extra limbs or to fight at a distance.
[ST1] Tail-Helicopter Technique
Kassava is able to spin his tail so fast that he can use it to float in the air, although only for a couple of seconds.
[ST1] Tail Training
Through sheer willpower Scallio has overcome Saiyan's greatest weakness, his tail is no longer a danger to you in battle.
[ST1] Transmute
Either by touch or with energy fired from his antennae. Didi can alter the proprieties of an object. For example, he could turn iron to gold or silver to candy. It works best on smaller objects and uses more magic for larger ones. Requires OOC consent for use on a player, and they can return to normal whenever they please.
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Ultimate Techniques
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Master Techniques
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Offensive Techniques
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[OT1] Dodonpa
A small, invisible ball of energy that explodes on impact. Must learn from Master Shen.
[OT1] Galick Gun
A powerful, long range beam of energy fired from the hands. Must learn from King Braccus only.
[OT1] Kamehameha
A powerful long range wave of energy fired from the hands. Learned from Master Roshi only.
[OT1] Masenko
A large long range blast of energy fired from both hands, usually thrown overhead style. Must learn from Master Dende.
[OT1] Tribeam
This technique is performed by gathering energy, forming a vaguely diamond-shaped "tunnel" with the hands by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlapping the thumbs. The object being focused on gets zoomed in on and visualized inside that diamond, then the user shouts "Tri-Beam, ha!" while releasing the large yellow beam from the hands.
[OT1] Power Blitz:
The user gathers energy into their palm before unleashing a wave of blue light that splashes over the opponent, burning them.
[C1OT1] Arm Break: The user powers up and then charges at the opponent to deliver a powerful punch to their arm, capable of severing it, causing excruciating pain and major damage to the opponent.
[OT1] Final Shine Attack: The user puts their right hand to his side and forms a green energy sphere then he brings his hand forward and fires an energy wave at the opponent, inflicting a huge amount of damage.
[OT1] Rocket Punch:
The user's arm detaches from their body, shooting at the opponent to strike them at a distance. The arm is then retrieved and reattached.
[OT1] Fork Throw:
The user manifests a weapon with magic and hurls at the opponent! The moment it connects, it explodes violently.
[OT1] Fork Rush:
Manifesting a weapon, the user unleashes a barrage of attacks, the final one causing the weapon to explode upon the opponent.
[OT1] Devilmite Burst:
Extending the pointer and middle finger, the user fires a small but dense energy sphere at the opponent. Upon contact, it enters the opponent before causing massive internal damage! Cannot be blocked.
[OT1] Big Bang Attack:
The user extends their hand, forming an extremely condensed ball of energy before firing it at the opponent. The explosion can level entire environments.
[OT1] Atomic Blast:
The user extends their hand and their fingers, firing a hyper-dense golden beam that can pierce opponents!
[OT1] Final Impact:
The user charges their energy before rushing down the opponent, unleashing a flurry of punches and kicks before eventually sending the opponent into the air. The user then thrusts their fingers up at them, sending an invisible blast of energy to erupt around them in the sky!
[OT1] Destructive Wave:
The user rears their arm back, charging energy into their palm before unleashing a chaotic golden blast that explodes upon the opponent.
[OT1] Light Grenade:
The user touches their fingers together, charging their energy within the gap between their palms. They then thrust their hands out, firing a small but condensed energy sphere that can blow away entire islands!
[OT1] Special Beam Cannon:
The user touches their pointer and middle finger to their forehead, gathering all their energy to that one point before thrusting their hand towards the opponent, unleashing an immensely powerful attack from their fingertips! This technique can be charged for twice as many turns as a normal technique.
[OT1] Perfect Shot:
The user charges their energy into their forefinger and middle finger before firing off an incredibly quick and condensed green energy blast at the opponent!
[OT1] Perfect Drop:
The user throws a sharp kick at the opponent, sending them into the air before teleporting behind them and slamming an elbow down into their back.
[OT1] Headshot:
The user focuses in on the opponent's head, charging up a very small, very condensed ball of energy. They fire it, aiming for the head!
[OT1] Vitals Shot:
The user takes careful aim at the opponent's vitals before firing off a volley of quick, accurate shots.
[OT1] Black Kamehameha:
The user cups their hands behind themselves before channeling malevolent black ki into their palms. They then throw their hands forward, firing a black beam at the opponent!
[OT1] Energy Blade:
The user channels their ki around their hand into a blade-like shape, allowing them to cut through nearly anything.
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Defensive Techniques
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[DT1]Solar Flare
The Solar Flare is performed by the user placing their hands close to the center of their face with the fingers spread toward their eyes. The user then calls out the name of the technique, which provokes a white light to fire out and blind the target.
The target can only resist if they're 25% stronger than the user of the attack, if they do not meet this requirement they will be blinded for one turn and the user of this technique can escape the target of the individual. (The target does not need to spend any stamina or energy in order to resist, simply meeting the criteria is enough, this applies to all tiers)
[DT2]Advanced Solar Flare
This version of the solar flare has been improved upon to allow the user to not only blind the target but to also hide their Ki signature from the target. This means that the target will be blind for one full turn and not be able to sense the user. The technique is still used in the same fashion as previously. The target can only resist if they're 35% stronger than the user of the attack, if they do not meet this requirement they will be blinded for one turn and unable to sense the user of the technique and the user can escape from the targeted individual.
[DT3]Solar Flare x100
The user flies in front of the sun and uses the Solar Flare, but as they do they uses much more energy and it strengthens the blinding effect to affect a large area. This technique also has the ability to blind opponents even if their eyes are closed. The Solar Flare x100 also prevents the opponent from sensing the user's ki. This technique effects everybody in the thread and will both blind them for one turn and prevent them from sensing the users energy. This tier requires the target(s) to be 50% stronger than the user to resist.
[DT1] Energy Barrier:
The user extends their arms and a bubble of energy encompasses them, protecting them from harm. DT2 can protect 1 additional person. DT3 can protect two additional people.
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Support Techniques
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[ST1] Cube Fade
The user of this technique breaks down into cubes and teleports themselves through portals, like instant transmission it can be used for traveling long distances instantly. In combat, it can be used to dodge and move around the battlefield, acting as a [DT] in such a scenario.
[ST1] Far Seeing Arts
The ability to focus one's mind into seeing any event taking place on the planet, whether you're physically there or not.
[ST1]Illusion Smash
The user can open up portals to send their attacks through, another portal will open up by their opponent allowing the user to attack their target with physical attacks from a distance. This could be used to send stronger techniques through at higher levels. At [ST1], Only basic attacks will be able to be sent through.
[ST1] Instant Transmission
A technique for traveling long distances instantly. This action is usually accompanied by the user placing his index and middle fingers on his forehead to help him concentrate, though if extra time is taken the technique can be performed without this aid. Though classified as a ST, this technique also serves as an [DT]. In combat this technique can be used to move around the battlefield instantly, dodge techniques, and be combined with offensive techniques. You can also teleport one additional player per tier to a location so long as they're in physical contact with you.
[ST1] Kaioken
The ability to raise your PL beyond its max, but at a nasty cost! ST1= PL x5/deducts 7% HP per post, ST2= up to PL x10/deducts 14% HP per post, ST3= up to PL x15/deducts 20% HP per post. With the help of other Support Techniques, the Kaioken can be stack on other transformations, though this will reduce the multiplier and would require three support techniques per transformation to get the full benefits, example below-
[ST1]Super Kaioken: Kaioken can now be applied to Super Saiyan, +2 added to the transformation for 5% HP per post.
[ST2]Super Kaioken: Kaioken can now be applied to Super Saiyan, +4 added to the transformation for 10% HP per post.
[ST3]Super Kaioken: Kaioken can now be applied to Super Saiyan, +6 added to the transformation for 15% HP per post.
If you wish for it to be applied to Super Saiyan 2, you'd have to do these three again but for that form.
[ST1]Mini Clones: Learning this technique from Janemba has given you the ability to make a clone of yourself or your opponent. The clone will have all the techniques of the player it is cloned from. The clone will only remain active for 5 turns and cannot be resummoned. This will cost Ki to activate. The reduction of Ki is permanent until the clone is either destroyed or called back. [ST1]20% Ki for a 10% Clone. [ST2]40% Ki for a 20% Clone: [ST3]60% Ki for a 30% Clone.
[ST1] Power Ball
By combining ki with the planet's atmosphere, a sphere of condensed Blutz Waves is created by the user. Using this, a Saiyan can achieve the Oozaru transformation even when a full moon (or similar planetary body) is not present, for a limited time. Affects all Saiyans in the remote area. Lasts up to seven (7) posts before the Power Ball disappears, must learn from King Braccus only.
[ST1] Focus
The user focuses their ki into their eyes, allowing them to aim far more precisely. At the cost of an additional 10% ki or stamina, their techniques gain an additional 5% power. At every tier, the user can sacrifice 5% more ki or stamina for an additional 5% greater boost. This technique cannot be used while clashing.
[ST1] Forced Spirit Fission
Forced Spirit Fission allows the user to separate and manipulate energy from their target, granting them the ability to do things such as undo Fusion or Absorption techniques and free trapped souls. This technique is also shown to be able to indirectly revive some of the dead. A user of this technique will have an additional resource pool 'Spirit' that starts at 0. This cannot be used for combat. Upon inflicting damage through physical means to an opponent, half of that damage will be added to the pool. The abilities that come with this technique are listed as follows.
Split Energy
This is used to Split a Fusion/Absorption and free somebody from mind control.
The user of the forced Spirit Fission must deal 75% of the opponent's health in physical damage in order to successfully split/remove mind control. To Split, The user will be required to use one Major Action, listed as 'Split Energy' and so long as the requirements are met, this cannot be defended against.
Spirit Revival
The user can use their Spirit Bar in order to revive those who have recently died, though the fallen MUST have their body in tact. The user will require 30x the target base power level in Spirit energy and put it into the target, this will revive the target at 10% their health though their other stats will remain 0. The user can revive ONE person per thread. To do this, a Major Action is required, listed as 'Spirit Revival'.
Spirit Assist
The user of this technique can use the Spirit Energy to add power to other techniques that allow for the energy of others to be added into it. Techniques such as 'Spirit Bomb' would be one such technique. In order to do this, the user must use one Major Action listed as 'Spirit Assist'. The user can put 33% of their Spirit Energy into the other technique.
[ST2]
Split Energy
This is used to Split a Fusion/Absorption and free somebody from mind control.
The user of the forced Spirit Fission must deal 65% of the opponent's health in physical damage in order to successfully split/remove mind control. To Split, The user will be required to use one Major Action, listed as 'Split Energy' and so long as the requirements are met, this cannot be defended against.
Spirit Revival
The user can use their Spirit Bar in order to revive those who have recently died, though the fallen MUST have their body in tact. The user will require 20x the target base power level in Spirit energy and put it into the target, this will revive the target at 10% their health though their other stats will remain 0. The user can revive TWO people per thread. To do this, a Major Action is required per revive, listed as 'Spirit Revival'.
Spirit Assist
The user of this technique can use the Spirit Energy to add power to other techniques that allow for the energy of others to be added into it. Techniques such as 'Spirit Bomb' would be one such technique. In order to do this, the user must use one Major Action listed as 'Spirit Assist'. The user can put 66% of their Spirit Energy into the other technique.
[ST3]
Split Energy
This is used to Split a Fusion/Absorption and free somebody from mind control.
The user of the forced Spirit Fission must deal 50% of the opponent's health in physical damage in order to successfully split/remove mind control. To Split, The user will be required to use one Major Action, listed as 'Split Energy' and so long as the requirements are met, this cannot be defended against.
Spirit Revival
The user can use their Spirit Bar in order to revive those who have recently died, though the fallen MUST have their body in tact. The user will require 10x the target base power level in Spirit energy and put it into the target, this will revive the target at 10% their health though their other stats will remain 0. The user can revive THREE people per thread. To do this, a Major Action is required per revive, listed as 'Spirit Revival'.
Spirit Assist
The user of this technique can use the Spirit Energy to add power to other techniques that allow for the energy of others to be added into it. Techniques such as 'Spirit Bomb' would be one such technique. In order to do this, the user must use one Major Action listed as 'Spirit Assist'. The user can put 100% of their Spirit Energy into the other technique.
[ST1] Gigantification
Through learning Spirit Control this ability allows the user to grow to enormous proportions, reaching a much larger size and increasing their power by eight (8) times! The user's speed doesn't suffer in this form and all of their regular attacks can be utilized. Learn from Master Pybara only.
[ST1] Heal
The Ability to heal ONLY other people. How much damage you can heal is dependent on the technique's tier. Must learn from a master.
[ST] Time Freeze
The user takes a deep breath and then, with their vast power, HALTS the progress of time! The world freezes, allowing the user to act as they wish! Each tier can only be used ONCE per fight and there is a 3 turn cooldown between each use.
[ST1]
User can target all basic actions the target took the previous turn and negate its activation. The target takes no cost for actions negated. OR the User can prevent the target from using basic actions. COST: User uses one technique slot.
[ST2]
User can either target all Offensives techniques the target took the previous turn and negate their activation. The target takes no cost for actions negated. OR User can prevent the target from using two offensive technique action slots on their next turn only. COST: This tier costs two technique slots to activate.
[ST3]
User can target one ultimate the target took the previous turn and negate its activation. The target takes no cost for actions negated. OR User can prevent the target from using three technique action slots on their next turn only. COST: This tier costs two technique slots to activate.
[ST1] Perfect Imitation:
The user recognizes the little nuances of their opponent's techniques and has learned to use them themself! This technique can become any OT1 or DT1 an opponent has used against them directly this fight. Effects are included. The cost of the copied technique is the same. The user can only copy one technique per fight. With every tier, the user can copy the same tier of technique.
[ST1] Makaioken:
The ability to raise your PL beyond its max, but at a nasty cost! ST1= PL x5/deducts 7% HP per post, ST2= up to PL x10/deducts 14% HP per post, ST3= up to PL x15/deducts 20% HP per post. With the help of other Support Techniques, the Makaioken can be stack on other transformations, though this will reduce the multiplier and would require three support techniques per transformation to get the full benefits, example below-
[ST1]Super Kaioken: Kaioken can now be applied to Super Saiyan, +2 added to the transformation for 5% HP per post.
[ST2]Super Kaioken: Kaioken can now be applied to Super Saiyan, +4 added to the transformation for 10% HP per post.
[ST3]Super Kaioken: Kaioken can now be applied to Super Saiyan, +6 added to the transformation for 15% HP per post.
If you wish for it to be applied to Super Saiyan 2, you'd have to do these three again but for that form.
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Ultimate Techniques
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[UT] Death Saucer
Like the Destructo Disc, the Death Saucer is said to be capable of slicing through anything. It is a red energy disc with a super-sharp magenta ki "edge" that can be thrown at opponents to slice them up. This technique comes with an exclusive [C4] Version of the cut effect and will look like this. [C4] If the attack lands with a maximum of 40% damage deducted, the limb it hits will be amputated! (6% bleed damage added per turn.) This technique can also be thrown as two separate disks, though will half the damage, the deduction to 20% each, and bleed to 3% each.
[UT] Destructo Disc
A large, long range disc of energy capable of cutting off limbs, fired from one hand. Must learn from Master Roshi only. This technique comes with an exclusive [C4] Version of the cut effect and will look like this. [C4] If the attack lands with a maximum of 40% damage deducted, the limb it hits will be amputated! (6% bleed damage added per turn.)
[UT] Haretsu
An ability known only by Majin Mind Control users, Haretsu is the ability to force any character under the influence of MMC to explode using their own energy (affecting all characters in the immediate area, at 125% AP of the target), killing them instantly.
[UT] Lightning Shower Rain
The user traces their finger in the air and creates a streak of green energy light that breaks into many sharp, glass-like needles then, they swing their arm back and fire the energy needles at their opponent, inflicting a high amount of damage. If any of the shards cut through an opponent, it causes 10% bleed damage per turn.
[UT] Majin Mind Control: 2 Use Per Thread. 5 Characters max under your control at one time. 1 Action Per use
The ability to influence another characters mind, though that character must have some evil within their heart. This technique will grant the target a permanent one-time 15% power level increase in exchange for them being your servant. This technique does require consent from the target for it to be used.
If consent is given, the player has stated they will willingly follow your orders completely. The only exception being self preservation.
There are few ways to break out of this.
Permission from the one who used this technique.
Death of the one who used this technique.
Death of the player that was affected by the technique.
A Player Uses Spirit Fission on the affected player.
[UT] Spirit Bomb
Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. The Spirit Bomb is quite swift when used and, if the user is not careful, it can absolutely obliterate a planet. Surrounding characters can add as much energy as they would like to user to make it even more devastating. Must learn from King Kai only. Individuals putting their energy into this technique can only add 25% per turn. Putting energy into the Spirit Bomb requires 1 Major action. The user of this technique will create the Spirit bomb and all their actions will go to holding it until its fired. The user of this technique will allow others to add their own energy similar to charging so long as the technique is being held. Once the technique is fired, players may no longer charge it.
[UT] Spirit Control
Spirit Control allows its user to achieve a multitude of potent abilities through their ki, including Instant Transmission, Gigantification, and Forced Spirit Fission. These abilities achieved through Spirit Control are used by shifting, splitting and growing the user's spirit.
[UT] Time Skip
A technique where the user skips time for a tenth of a second, and in that limited time, they are able to move freely.
When activated this technique will last three turns, decreasing the cost of defensive actions by 25% and adding a 15% accuracy effect to all offensive techniques. This accuracy effect will also include blocking. Cost 1 Major Action.
[UT] S.S. Deadly Bomber:
The user generates a red energy sphere that tracks the opponent down! No matter where they may run, this attack will always find them! Cannot be dodged. The opponent cannot escape a battle by teleportation if this attack targets them.
[UT] Devilmite Beam:
The user points their forefingers and middle fingers at their forehead, charging a great deal of magic and energy. Once ready, they point at their target, twin spiral energy-beams firing in a double-helix motion at the opponent! This technique does 20% more damage to the alignment opposite to that of the user and 20% less damage to a target with the same alignment as the user. This effect only activates when hitting a target, not clashing.
[AEUT] Final Explosion:
Converting their remaining life essence into ki, the user unleashes all of the energy at once, killing them as a result. The user sacrifices all of their HP to use this technique. Half of the sacrificed HP is added to the total damage. (The user will die from this technique after using it, unless a specific racial ability is or technique is created to help one survive. Under the use of a Racial or Support, the user will have their health reduced to 0 and be knocked out for the duration of the fight.)
[UT] Hellzone Grenade:
The user fires off a seemingly wild barrage of energy spheres at the opponent before holding them in the air around them. They then direct the blasts to slam into the opponent from all angles. This attack cannot be clashed. Deals 20% additional damage if the opponent doesn't use a non-dodging defensive technique in response.
[UT] Perfect Barrier:
The user expands their arms and legs as an massive purple sphere of energy erupts around them, expanding for several dozen meters! Do not touch it, however. Its surface is extremely dangerous! This technique is a defensive ult. However, if it wins a clash against an Offensive technique, either an OT or an ULT, half of the difference is dealt back to the attacker in damage.
[UT] Sniper's Nest:
The user takes a perch on the tallest area they can find before targeting the vitals of every hostile in the area. Infusing their eyes with ki, they take careful aim and methodically pick them off one-by-one! This technique can divide it's damage evenly across multiple targets.
[UT] Divine Judgement:
The user raises their forefinger and middlefinger over their head, creating a massive ball of orange and yellow energy that glows like the sun! They then hurl it down, the sphere getting larger as it clashes with the opponent! This technique reduces the strength of any technique it clashes with by 15%. However, if it loses the clash, the user takes 15% additional damage from any technique it clashes with.
[AUT] Volcano Explosion: The user raises their right hand with their index and middle fingers up, releasing an exploding wave on their target. Given the nature of this technique and how it rapidly appears on the target. This technique requires much more effort to dodge than most.
[UT]Neo-Tri Beam: First, the user puts their hands together by the tips of their fingers and thumbs, then he opens them up and zooms in on the target through the "triangle" in between his hands. Once they gathers enough energy, they shouts "Tri-Beam, ha!" or "Kikōhō!" and fires Tri-Beams at the opponent while repeating "ha!" or "ho!" multiple times, how many depending on how much they repeats the attack. This technique drains the users life force to amplify the damage. Half of the sacrificed HP will be added to the damage.
This technique can be used in either one, two, or three actions with the damage divided between the amount of actions it's used, however the technique will always be used in either 33, 66 or 100% of your resources. If you do not expend all of your HP and do not use this technique to it's fullest extent. You may live.
Examples being:
Option 1:
Turn 1: 100% Ki for 150% damage + 100% HP for additional damage.
Option 2:
Turn 1: 66% Ki for 100% damage + 66% HP for additional damage.
Turn 2: 33% Ki for 50% Damage + 33% HP for additional damage.
Option 3:
Turn 1: 33% Ki for 50% damage + 33% HP for additional damage.
Turn 2: 33% Ki for 50% damage + 33% HP for additional damage.
Turn 3: 33% Ki for 50% damage + 33% HP for additional damage.
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Saibaman Techniques
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Offensive Techniques
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[OT2]Acid
The Saibaman opens a slit in its head and launches a sizzling green glob of acid at its opponent!
[OT2]Saiba Rush
The Saibaman rushes its opponent and attacks in a rapid barrage!
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Defensive Techniques
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Support Techniques
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Ultimate Techniques
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[UT] Self Destruct
The Saibaman latches onto it’s opponent and converts ALL of it’s lifeforce into energy, all remaining energy and health is converted into damage and dealt directly to the opponent it’s used on, If this is dodged however, the saibaman will die and deal NO damage with its final attack.